improving

Hiển thị các bài đăng có nhãn augmented reality. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn augmented reality. Hiển thị tất cả bài đăng

Thứ Ba, 23 tháng 6, 2015

Unity + Leap: Explicit instruction and hand gestures

I have been experimenting a bit with the LEAP and looking at getting objects into the user’s hand. In one of my experiments*, the user holds their hand out flat and a fairy appears. This experiment used explicit instruction written on menus to tell the user what to do.




Explicit instruction worked in that my test users did what I wanted them to - nod and hold their hand out flat. The downside, of course, is that it required them to read instructions which isn’t very immersive or fun. In future experiments, I want to look at implicit instruction, such as having non-player characters perform actions first.

* This demo is now available from the  Leap Motion Gallery.

Notes on getting an object to appear on a user’s hand

Some quick notes on getting the fairy to appear on the user’s hand:

You can find all of the hand models in a scene using:

HandModel[] userHands = handcontroller.GetAllPhysicsHands();

To know if the hand is palm up, you can get the normal vector projecting from the hand relative to the controller, using:

userHands[0].GetPalmNormal()

To know if the hand is open or closed, you can look at the hand’s grab strength. The strength is zero for an open hand, and blends to 1.0 when a grabbing hand pose is recognized.

userHands[0].GetLeapHand().GrabStrength

To know where to place the object, you can get the palm position (relative to the controller), using:

userHands[0].GetPalmPosition()